![]() Stranded deep underground in a sealed cave without tools is rough, especially if the cave is small enough that hostile mobs can't spawn. The other main risk I see is that the player can get trapped somewhere with no way out. For the curious player, they might also experiment and find the one way portals naturally as well. This lets them still naturally learn how to make nether portals without getting stuck with one way portals. ![]() Since the player cant get crying obsidian in the overworld, except from ruined portals, there is a good chance that they will still make their first (functional) portals from regular obsidian. ![]() Maybe you could mitigate this by making it so cracked portals only light if EVERY block is crying obsidian. I think it will teach them the less useful lesson. The portal will have done something so the new player will think they worked it out, but they have no real way to know that more is possible. I don't think they will readily learn to make regular portals and I doubt many will be able to make the return trip. If you make it so crying portals strand the player in the nether, I think you are just going to be killing new players for the most part. It gives them the shape, tells them what blocks they might need and often gives them a way to start the fire, and then its up to them to open the portal. I think the nether portal does it job of subtly teaching players how to get to the nether pretty well. When nothing happened with the cracked obsidian, she was disappointed but worked out how to get more obsidian and fixed it properly. I was legit proud of my mum ( not a gamer, minimal minecraft knowledge) when she decided to repair a ruined portal on her own, without prompting. Currently, unless you have someone telling you what to do, new players are likely to learn about nether portals from ruined portals. I think the biggest issue with this is how it interferes with new players. It might be hard to make it so the structure can't be beaten just by ignoring the portals and breaking the walls though. A crying portal gives an easier way to achieve the same effect.Īs you say, there are all sorts of ways to use these in minigames etc, but I think something else that could be cool would be adding a naturally generating, inter-dimensional structure that is designed with the one way portals in mind, creating a gauntlet the player can attempt to overcome for some loot. Getting mobs out of a portal farm can be annoying, relying on mob collisions, so for the ultra efficient farms its often worthwhile to remove the bottom obsidian of a portal using update suppression so that the mobs fall out as soon as they travel through. I actually think this would be very handy to have for farms and the like.
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